FabGL
ESP32 VGA Controller and Graphics Library
fabgl::VGAControllerClass Class Reference

Represents the VGA controller. More...

#include <vgacontroller.h>

Public Member Functions

void begin (gpio_num_t redGPIO, gpio_num_t greenGPIO, gpio_num_t blueGPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO)
 This is the 8 colors (5 GPIOs) initializer. More...
 
void begin (gpio_num_t red1GPIO, gpio_num_t red0GPIO, gpio_num_t green1GPIO, gpio_num_t green0GPIO, gpio_num_t blue1GPIO, gpio_num_t blue0GPIO, gpio_num_t HSyncGPIO, gpio_num_t VSyncGPIO)
 This is the 64 colors (8 GPIOs) initializer. More...
 
void enableBackgroundPrimitiveExecution (bool value)
 Enable or disable drawings inside vertical retracing time. More...
 
uint8_t getBitsPerChannel ()
 Get number of bits allocated for each channel. More...
 
int getScreenHeight ()
 Return the screen height in pixels. More...
 
int getScreenWidth ()
 Return the screen width in pixels. More...
 
int getViewPortCol ()
 Return horizontal position of the viewport. More...
 
int getViewPortHeight ()
 Return vertical size of the viewport. More...
 
int getViewPortRow ()
 Return vertical position of the viewport. More...
 
int getViewPortWidth ()
 Return horizontal size of the viewport. More...
 
bool isDoubleBuffered ()
 Return true if VGAControllerClass is on double buffered mode. More...
 
void moveScreen (int offsetX, int offsetY)
 Move screen by specified horizontal and vertical offset. More...
 
void processPrimitives ()
 Draw immediately all primitives in the queue. More...
 
void refreshSprites ()
 Force the sprites to be updated. More...
 
void removeSprites ()
 Empty the list of active sprites. More...
 
void resumeBackgroundPrimitiveExecution ()
 Resume drawings after suspendBackgroundPrimitiveExecution(). More...
 
void setMouseCursor (Cursor const *cursor)
 Set mouse cursor and make it visible. More...
 
void setMouseCursor (CursorName cursorName)
 Set mouse cursor from a set of predefined cursors. More...
 
void setMouseCursorPos (int X, int Y)
 Set mouse cursor position. More...
 
void setResolution (char const *modeline, int viewPortWidth=-1, int viewPortHeight=-1, bool doubleBuffered=false)
 Set current resolution using linux-like modeline. More...
 
template<typename T >
void setSprites (T *sprites, int count)
 Set the list of active sprites. More...
 
void shrinkScreen (int shrinkX, int shrinkY)
 Reduce or expands screen size by the specified horizontal and vertical offset. More...
 
void suspendBackgroundPrimitiveExecution ()
 Suspend drawings. More...
 

Detailed Description

Represents the VGA controller.

Use this class to set screen resolution and to associate VGA signals to ESP32 GPIO outputs.

This example initializes VGA Controller with 8 colors (5 GPIOs used) and 640x350 resolution:

// Assign GPIO22 to Red, GPIO21 to Green, GPIO19 to Blue, GPIO18 to HSync and GPIO5 to VSync
VGAController.begin(GPIO_NUM_22, GPIO_NUM_21, GPIO_NUM_19, GPIO_NUM_18, GPIO_NUM_5);

// Set 640x350@70Hz resolution
VGAController.setResolution(VGA_640x350_70Hz);

This example initializes VGA Controller with 64 colors (8 GPIOs used) and 640x350 resolution:

// Assign GPIO22 and GPIO_NUM_21 to Red, GPIO_NUM_19 and GPIO_NUM_18 to Green, GPIO_NUM_5 and GPIO_NUM_4 to Blue, GPIO_NUM_23 to HSync and GPIO_NUM_15 to VSync
VGAController.begin(GPIO_NUM_22, GPIO_NUM_21, GPIO_NUM_19, GPIO_NUM_18, GPIO_NUM_5, GPIO_NUM_4, GPIO_NUM_23, GPIO_NUM_15);

// Set 640x350@70Hz resolution
VGAController.setResolution(VGA_640x350_70Hz);

Member Function Documentation

◆ begin() [1/2]

void fabgl::VGAControllerClass::begin ( gpio_num_t  redGPIO,
gpio_num_t  greenGPIO,
gpio_num_t  blueGPIO,
gpio_num_t  HSyncGPIO,
gpio_num_t  VSyncGPIO 
)

This is the 8 colors (5 GPIOs) initializer.

One GPIO per channel, plus horizontal and vertical sync signals.

Parameters
redGPIOGPIO to use for red channel.
greenGPIOGPIO to use for green channel.
blueGPIOGPIO to use for blue channel.
HSyncGPIOGPIO to use for horizontal sync signal.
VSyncGPIOGPIO to use for vertical sync signal.

Example:

// Use GPIO 22 for red, GPIO 21 for green, GPIO 19 for blue, GPIO 18 for HSync and GPIO 5 for VSync
VGAController.begin(GPIO_NUM_22, GPIO_NUM_21, GPIO_NUM_19, GPIO_NUM_18, GPIO_NUM_5);
Examples:
AnsiTerminal/AnsiTerminal.ino, CollisionDetection/CollisionDetection.ino, DoubleBuffer/DoubleBuffer.ino, LoopbackTerminal/LoopbackTerminal.ino, ModelineStudio/ModelineStudio.ino, MouseOnScreen/MouseOnScreen.ino, NetworkTerminal/NetworkTerminal.ino, SimpleTerminalOut/SimpleTerminalOut.ino, and SpaceInvaders/SpaceInvaders.ino.

◆ begin() [2/2]

void fabgl::VGAControllerClass::begin ( gpio_num_t  red1GPIO,
gpio_num_t  red0GPIO,
gpio_num_t  green1GPIO,
gpio_num_t  green0GPIO,
gpio_num_t  blue1GPIO,
gpio_num_t  blue0GPIO,
gpio_num_t  HSyncGPIO,
gpio_num_t  VSyncGPIO 
)

This is the 64 colors (8 GPIOs) initializer.

Two GPIOs per channel, plus horizontal and vertical sync signals.

Parameters
red1GPIOGPIO to use for red channel, MSB bit.
red0GPIOGPIO to use for red channel, LSB bit.
green1GPIOGPIO to use for green channel, MSB bit.
green0GPIOGPIO to use for green channel, LSB bit.
blue1GPIOGPIO to use for blue channel, MSB bit.
blue0GPIOGPIO to use for blue channel, LSB bit.
HSyncGPIOGPIO to use for horizontal sync signal.
VSyncGPIOGPIO to use for vertical sync signal.

Example:

// Use GPIO 22-21 for red, GPIO 19-18 for green, GPIO 5-4 for blue, GPIO 23 for HSync and GPIO 15 for VSync
VGAController.begin(GPIO_NUM_22, GPIO_NUM_21, GPIO_NUM_19, GPIO_NUM_18, GPIO_NUM_5, GPIO_NUM_4, GPIO_NUM_23, GPIO_NUM_15);

◆ enableBackgroundPrimitiveExecution()

void fabgl::VGAControllerClass::enableBackgroundPrimitiveExecution ( bool  value)

Enable or disable drawings inside vertical retracing time.

When vertical retracing occurs (on Vertical Sync) an interrupt is trigged. Inside this interrupt primitives like line, circles, glyphs, etc.. are painted.
This method can disable (or reenable) this behavior, making drawing instantaneous. Flickering may occur when drawings are executed out of retracing time.
When background executing is disabled the queue is emptied executing all pending primitives.

Parameters
valueWhen true drawings are done during vertical retracing, when false drawings are executed instantly.
Examples:
AnsiTerminal/AnsiTerminal.ino, NetworkTerminal/NetworkTerminal.ino, and SimpleTerminalOut/SimpleTerminalOut.ino.

◆ getBitsPerChannel()

uint8_t fabgl::VGAControllerClass::getBitsPerChannel ( )
inline

Get number of bits allocated for each channel.

Number of bits depends by which begin() initializer has been called.

Returns
1 (8 colors) or 2 (64 colors).

◆ getScreenHeight()

int fabgl::VGAControllerClass::getScreenHeight ( )
inline

◆ getScreenWidth()

int fabgl::VGAControllerClass::getScreenWidth ( )
inline

◆ getViewPortCol()

int fabgl::VGAControllerClass::getViewPortCol ( )
inline

Return horizontal position of the viewport.

Returns
Horizontal position of the viewport (in case viewport width is less than screen width).

◆ getViewPortHeight()

int fabgl::VGAControllerClass::getViewPortHeight ( )
inline

Return vertical size of the viewport.

Returns
Vertical size of the viewport.

◆ getViewPortRow()

int fabgl::VGAControllerClass::getViewPortRow ( )
inline

Return vertical position of the viewport.

Returns
Vertical position of the viewport (in case viewport height is less than screen height).

◆ getViewPortWidth()

int fabgl::VGAControllerClass::getViewPortWidth ( )
inline

Return horizontal size of the viewport.

Returns
Horizontal size of the viewport.

◆ isDoubleBuffered()

bool fabgl::VGAControllerClass::isDoubleBuffered ( )
inline

Return true if VGAControllerClass is on double buffered mode.

Returns
True if VGAControllerClass is on double buffered mode.

◆ moveScreen()

void fabgl::VGAControllerClass::moveScreen ( int  offsetX,
int  offsetY 
)

Move screen by specified horizontal and vertical offset.

Screen moving is performed moving horizontal and vertical Front and Back porchs.

Parameters
offsetXHorizontal offset in pixels. < 0 goes left, > 0 goes right.
offsetYVertical offset in pixels. < 0 goes up, > 0 goes down.

Example:

// Move screen 4 pixels right, 1 pixel left
VGAController.moveScreen(4, -1);
Examples:
CollisionDetection/CollisionDetection.ino, ModelineStudio/ModelineStudio.ino, and SpaceInvaders/SpaceInvaders.ino.

◆ processPrimitives()

void IRAM_ATTR fabgl::VGAControllerClass::processPrimitives ( )

Draw immediately all primitives in the queue.

Draws all primitives before they are processed in the vertical sync interrupt.
May generate flickering because don't care of vertical sync.

◆ refreshSprites()

void fabgl::VGAControllerClass::refreshSprites ( )

Force the sprites to be updated.

Screen is automatically updated whenever a primitive is painted (look at CanvasClass).
When a sprite updates its image or its position (or any other property) it is required to force a refresh using this method.
VGAControllerClass.refreshSprites() is required also when using the double buffered mode, to paint sprites.

Examples:
CollisionDetection/CollisionDetection.ino, and SpaceInvaders/SpaceInvaders.ino.

◆ removeSprites()

void fabgl::VGAControllerClass::removeSprites ( )
inline

Empty the list of active sprites.

Call this method when you don't need active sprites anymore.

◆ resumeBackgroundPrimitiveExecution()

void fabgl::VGAControllerClass::resumeBackgroundPrimitiveExecution ( )

Resume drawings after suspendBackgroundPrimitiveExecution().

Resumes drawings enabling vertical sync interrupt.

◆ setMouseCursor() [1/2]

void fabgl::VGAControllerClass::setMouseCursor ( Cursor const *  cursor)

Set mouse cursor and make it visible.

Parameters
cursorCursor to use when mouse pointer need to be painted. NULL = disable mouse pointer.
Examples:
MouseOnScreen/MouseOnScreen.ino.

◆ setMouseCursor() [2/2]

void fabgl::VGAControllerClass::setMouseCursor ( CursorName  cursorName)

Set mouse cursor from a set of predefined cursors.

Parameters
cursorNameName (enum) of predefined cursor.

Example:

VGAController.setMouseCursor(CursorName::CursorPointerShadowed);

◆ setMouseCursorPos()

void fabgl::VGAControllerClass::setMouseCursorPos ( int  X,
int  Y 
)

Set mouse cursor position.

Parameters
XMouse cursor horizontal position.
YMouse cursor vertical position.

◆ setResolution()

void fabgl::VGAControllerClass::setResolution ( char const *  modeline,
int  viewPortWidth = -1,
int  viewPortHeight = -1,
bool  doubleBuffered = false 
)

Set current resolution using linux-like modeline.

Modeline must have following syntax (non case sensitive):

"label" clock_mhz hdisp hsyncstart hsyncend htotal vdisp vsyncstart vsyncend vtotal (+HSync | -HSync) (+VSync | -VSync) [DoubleScan] [FrontPorchBegins | SyncBegins | BackPorchBegins | VisibleBegins] [MultiScanBlank]

In fabglconf.h there are macros with some predefined modelines for common resolutions. When MultiScanBlank and DoubleScan is specified then additional rows are not repeated, but just filled with blank lines.

Parameters
modelineLinux-like modeline as specified above.
viewPortWidthHorizontal viewport size in pixels. If less than zero (-1) it is sized to modeline visible area width.
viewPortHeightVertical viewport size in pixels. If less then zero (-1) it is sized to maximum allocable.
doubleBufferedif True allocates another viewport of the same size to use as back buffer. Make sure there is enough free memory.

Example:

// Use predefined modeline for 640x480@60Hz
VGAController.setResolution(VGA_640x480_60Hz);

// The same of above using modeline string
VGAController.setResolution("\"640x480@60Hz\" 25.175 640 656 752 800 480 490 492 525 -HSync -VSync");

// Set 640x382@60Hz but limit the viewport to 640x350
VGAController.setResolution(VGA_640x382_60Hz, 640, 350);
Examples:
AnsiTerminal/AnsiTerminal.ino, CollisionDetection/CollisionDetection.ino, DoubleBuffer/DoubleBuffer.ino, LoopbackTerminal/LoopbackTerminal.ino, ModelineStudio/ModelineStudio.ino, MouseOnScreen/MouseOnScreen.ino, NetworkTerminal/NetworkTerminal.ino, SimpleTerminalOut/SimpleTerminalOut.ino, and SpaceInvaders/SpaceInvaders.ino.

◆ setSprites()

template<typename T >
void fabgl::VGAControllerClass::setSprites ( T *  sprites,
int  count 
)
inline

Set the list of active sprites.

A sprite is an image that keeps background unchanged.
There is no limit to the number of active sprites, but flickering and slow refresh happens when a lot of sprites (or large sprites) are visible.
To empty the list of active sprites call VGAControllerClass.removeSprites().

Parameters
spritesThe list of sprites to make currently active.
countNumber of sprites in the list.

Example:

// define a sprite with user data (velX and velY)
struct MySprite : Sprite {
  int  velX;
  int  velY;
};

static MySprite sprites[10];

VGAController.setSprites(sprites, 10);
Examples:
CollisionDetection/CollisionDetection.ino, and SpaceInvaders/SpaceInvaders.ino.

◆ shrinkScreen()

void fabgl::VGAControllerClass::shrinkScreen ( int  shrinkX,
int  shrinkY 
)

Reduce or expands screen size by the specified horizontal and vertical offset.

Screen shrinking is performed changing horizontal and vertical Front and Back porchs.

Parameters
shrinkXHorizontal offset in pixels. > 0 shrinks, < 0 expands.
shrinkYVertical offset in pixels. > 0 shrinks, < 0 expands.

Example:

// Shrink screen by 8 pixels and move by 8 pixels to the left
VGAController.shrinkScreen(8, 0);
VGAController.moveScreen(8, 0);
Examples:
ModelineStudio/ModelineStudio.ino.

◆ suspendBackgroundPrimitiveExecution()

void fabgl::VGAControllerClass::suspendBackgroundPrimitiveExecution ( )

Suspend drawings.

Suspends drawings disabling vertical sync interrupt.
After call to suspendBackgroundPrimitiveExecution() adding new primitives may cause a deadlock.
To avoid it a call to "processPrimitives()" should be performed very often.
This method maintains a counter so can be nested.


The documentation for this class was generated from the following files: