FabGL
ESP32 Display Controller and Graphics Library
fabgl::uiApp Member List

This is the complete list of members for fabgl::uiApp, including all inherited members.

activeWindow()fabgl::uiAppinline
app()fabgl::uiEvtHandlerinline
appProps()fabgl::uiAppinline
capturedMouseWindow()fabgl::uiAppinline
destroyWindow(uiWindow *window)fabgl::uiApp
enableKeyboardAndMouseEvents(bool value)fabgl::uiApp
endModalWindow(ModalWindowState *state)fabgl::uiApp
focusedWindow()fabgl::uiAppinline
init()fabgl::uiAppvirtual
initModalWindow(uiWindow *window)fabgl::uiApp
inputBox(char const *title, char const *text, char *inOutString, int maxLength, char const *button1Text, char const *button2Text=nullptr)fabgl::uiApp
insertEvent(uiEvent const *event)fabgl::uiApp
killTimer(uiTimerHandle handle)fabgl::uiApp
maximizeWindow(uiWindow *window, bool value)fabgl::uiApp
messageBox(char const *title, char const *text, char const *button1Text, char const *button2Text=nullptr, char const *button3Text=nullptr, uiMessageBoxIcon icon=uiMessageBoxIcon::Question)fabgl::uiApp
minimizeWindow(uiWindow *window, bool value)fabgl::uiApp
moveFocus(int delta)fabgl::uiApp
moveWindow(uiWindow *window, int x, int y)fabgl::uiApp
objectType()fabgl::uiObjectinline
onTimerfabgl::uiApp
postEvent(uiEvent const *event)fabgl::uiApp
processEvents()fabgl::uiApp
processModalWindowEvents(ModalWindowState *state, int timeout)fabgl::uiApp
quit(int exitCode)fabgl::uiApp
repaintRect(Rect const &rect)fabgl::uiApp
repaintWindow(uiWindow *window)fabgl::uiApp
reshapeWindow(uiWindow *window, Rect const &rect)fabgl::uiApp
resizeWindow(uiWindow *window, int width, int height)fabgl::uiApp
resizeWindow(uiWindow *window, Size size)fabgl::uiApp
rootWindow()fabgl::uiAppinline
run(DisplayController *displayController, Keyboard *keyboard=nullptr, Mouse *mouse=nullptr)fabgl::uiApp
screenToWindow(Point &point)fabgl::uiApp
setActiveWindow(uiWindow *value)fabgl::uiApp
setFocusedWindow(uiWindow *value)fabgl::uiApp
setTimer(uiEvtHandler *dest, int periodMS)fabgl::uiApp
showModalWindow(uiWindow *window)fabgl::uiApp
showWindow(uiWindow *window, bool value)fabgl::uiApp