ESP32 Display Controller and Graphics Library
Sprite Struct Reference

Represents a sprite. More...

#include <displaycontroller.h>

Detailed Description

Represents a sprite.

A sprite contains one o more bitmaps (fabgl::Bitmap object) and has a position in a scene (fabgl::Scane class). Only one bitmap is displayed at the time.
It can be included in a collision detection group (fabgl::CollisionDetector class). Bitmaps can have different sizes.

Definition at line 546 of file displaycontroller.h.

The documentation for this struct was generated from the following files: