FabGL
ESP32 Display Controller and Graphics Library
Scene Class Referenceabstract

Scene is an abstract class useful to encapsulate functionalities of a scene (sprites, collision detector and updates). More...

#include <scene.h>

Public Member Functions

 Scene (int maxSpritesCount, int updateTimeMS, int width, int height, int stackSize=2048)
 The Scene constructor. More...
 
void addSprite (Sprite *sprite)
 Adds the specified sprite to collision detector. More...
 
virtual void collisionDetected (Sprite *spriteA, Sprite *spriteB, Point collisionPoint)=0
 This is an abstract method called whenever a collision has been detected. More...
 
int getHeight ()
 Determines scene height. More...
 
int getWidth ()
 Determines scene width. More...
 
virtual void init ()=0
 This is an abstract method called when the scene needs to be initialized. More...
 
void removeSprite (Sprite *sprite)
 Removes the specified sprite from collision detector. More...
 
void start (bool suspendTask=true)
 Starts scene updates and suspends current task. More...
 
void stop ()
 Stops scene updates and resumes suspended task. More...
 
virtual void update (int updateCount)=0
 This is an abstract method called whenever the scene needs to be updated. More...
 
void updateSprite (Sprite *sprite)
 Updates collision detector. More...
 
void updateSpriteAndDetectCollisions (Sprite *sprite)
 Updates collision detector and generate collision events. More...
 

Detailed Description

Scene is an abstract class useful to encapsulate functionalities of a scene (sprites, collision detector and updates).

Definition at line 51 of file scene.h.


The documentation for this class was generated from the following files: